Blame | Last modification | View Log | RSS feed
// Copyright 2006 Google Inc.//// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at//// http://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.// Known Issues://// * Patterns are not implemented.// * Radial gradient are not implemented. The VML version of these look very// different from the canvas one.// * Clipping paths are not implemented.// * Coordsize. The width and height attribute have higher priority than the// width and height style values which isn't correct.// * Painting mode isn't implemented.// * Canvas width/height should is using content-box by default. IE in// Quirks mode will draw the canvas using border-box. Either change your// doctype to HTML5// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)// or use Box Sizing Behavior from WebFX// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)// * Non uniform scaling does not correctly scale strokes.// * Optimize. There is always room for speed improvements.// Only add this code if we do not already have a canvas implementationif (!document.createElement('canvas').getContext) {(function() {// alias some functions to make (compiled) code shortervar m = Math;var mr = m.round;var ms = m.sin;var mc = m.cos;var abs = m.abs;var sqrt = m.sqrt;// this is used for sub pixel precisionvar Z = 10;var Z2 = Z / 2;/*** This funtion is assigned to the <canvas> elements as element.getContext().* @this {HTMLElement}* @return {CanvasRenderingContext2D_}*/function getContext() {return this.context_ ||(this.context_ = new CanvasRenderingContext2D_(this));}var slice = Array.prototype.slice;/*** Binds a function to an object. The returned function will always use the* passed in {@code obj} as {@code this}.** Example:** g = bind(f, obj, a, b)* g(c, d) // will do f.call(obj, a, b, c, d)** @param {Function} f The function to bind the object to* @param {Object} obj The object that should act as this when the function* is called* @param {*} var_args Rest arguments that will be used as the initial* arguments when the function is called* @return {Function} A new function that has bound this*/function bind(f, obj, var_args) {var a = slice.call(arguments, 2);return function() {return f.apply(obj, a.concat(slice.call(arguments)));};}var G_vmlCanvasManager_ = {init: function(opt_doc) {if (/MSIE/.test(navigator.userAgent) && !window.opera) {var doc = opt_doc || document;// Create a dummy element so that IE will allow canvas elements to be// recognized.doc.createElement('canvas');doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));}},init_: function(doc) {// create xmlnsif (!doc.namespaces['g_vml_']) {doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml','#default#VML');}if (!doc.namespaces['g_o_']) {doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office','#default#VML');}// Setup default CSS. Only add one style sheet per documentif (!doc.styleSheets['ex_canvas_']) {var ss = doc.createStyleSheet();ss.owningElement.id = 'ex_canvas_';ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +// default size is 300x150 in Gecko and Opera'text-align:left;width:300px;height:150px}' +'g_vml_\\:*{behavior:url(#default#VML)}' +'g_o_\\:*{behavior:url(#default#VML)}';}// find all canvas elementsvar els = doc.getElementsByTagName('canvas');for (var i = 0; i < els.length; i++) {this.initElement(els[i]);}},/*** Public initializes a canvas element so that it can be used as canvas* element from now on. This is called automatically before the page is* loaded but if you are creating elements using createElement you need to* make sure this is called on the element.* @param {HTMLElement} el The canvas element to initialize.* @return {HTMLElement} the element that was created.*/initElement: function(el) {if (!el.getContext) {el.getContext = getContext;// Remove fallback content. There is no way to hide text nodes so we// just remove all childNodes. We could hide all elements and remove// text nodes but who really cares about the fallback content.el.innerHTML = '';// do not use inline function because that will leak memoryel.attachEvent('onpropertychange', onPropertyChange);el.attachEvent('onresize', onResize);var attrs = el.attributes;if (attrs.width && attrs.width.specified) {// TODO: use runtimeStyle and coordsize// el.getContext().setWidth_(attrs.width.nodeValue);el.style.width = attrs.width.nodeValue + 'px';} else {el.width = el.clientWidth;}if (attrs.height && attrs.height.specified) {// TODO: use runtimeStyle and coordsize// el.getContext().setHeight_(attrs.height.nodeValue);el.style.height = attrs.height.nodeValue + 'px';} else {el.height = el.clientHeight;}//el.getContext().setCoordsize_()}return el;}};function onPropertyChange(e) {var el = e.srcElement;switch (e.propertyName) {case 'width':el.style.width = el.attributes.width.nodeValue + 'px';el.getContext().clearRect();break;case 'height':el.style.height = el.attributes.height.nodeValue + 'px';el.getContext().clearRect();break;}}function onResize(e) {var el = e.srcElement;if (el.firstChild) {el.firstChild.style.width = el.clientWidth + 'px';el.firstChild.style.height = el.clientHeight + 'px';}}G_vmlCanvasManager_.init();// precompute "00" to "FF"var dec2hex = [];for (var i = 0; i < 16; i++) {for (var j = 0; j < 16; j++) {dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);}}function createMatrixIdentity() {return [[1, 0, 0],[0, 1, 0],[0, 0, 1]];}function matrixMultiply(m1, m2) {var result = createMatrixIdentity();for (var x = 0; x < 3; x++) {for (var y = 0; y < 3; y++) {var sum = 0;for (var z = 0; z < 3; z++) {sum += m1[x][z] * m2[z][y];}result[x][y] = sum;}}return result;}function copyState(o1, o2) {o2.fillStyle = o1.fillStyle;o2.lineCap = o1.lineCap;o2.lineJoin = o1.lineJoin;o2.lineWidth = o1.lineWidth;o2.miterLimit = o1.miterLimit;o2.shadowBlur = o1.shadowBlur;o2.shadowColor = o1.shadowColor;o2.shadowOffsetX = o1.shadowOffsetX;o2.shadowOffsetY = o1.shadowOffsetY;o2.strokeStyle = o1.strokeStyle;o2.globalAlpha = o1.globalAlpha;o2.arcScaleX_ = o1.arcScaleX_;o2.arcScaleY_ = o1.arcScaleY_;o2.lineScale_ = o1.lineScale_;}function processStyle(styleString) {var str, alpha = 1;styleString = String(styleString);if (styleString.substring(0, 3) == 'rgb') {var start = styleString.indexOf('(', 3);var end = styleString.indexOf(')', start + 1);var guts = styleString.substring(start + 1, end).split(',');str = '#';for (var i = 0; i < 3; i++) {str += dec2hex[Number(guts[i])];}if (guts.length == 4 && styleString.substr(3, 1) == 'a') {alpha = guts[3];}} else {str = styleString;}return {color: str, alpha: alpha};}function processLineCap(lineCap) {switch (lineCap) {case 'butt':return 'flat';case 'round':return 'round';case 'square':default:return 'square';}}/*** This class implements CanvasRenderingContext2D interface as described by* the WHATWG.* @param {HTMLElement} surfaceElement The element that the 2D context should* be associated with*/function CanvasRenderingContext2D_(surfaceElement) {this.m_ = createMatrixIdentity();this.mStack_ = [];this.aStack_ = [];this.currentPath_ = [];// Canvas context propertiesthis.strokeStyle = '#000';this.fillStyle = '#000';this.lineWidth = 1;this.lineJoin = 'miter';this.lineCap = 'butt';this.miterLimit = Z * 1;this.globalAlpha = 1;this.canvas = surfaceElement;var el = surfaceElement.ownerDocument.createElement('div');el.style.width = surfaceElement.clientWidth + 'px';el.style.height = surfaceElement.clientHeight + 'px';el.style.overflow = 'hidden';el.style.position = 'absolute';surfaceElement.appendChild(el);this.element_ = el;this.arcScaleX_ = 1;this.arcScaleY_ = 1;this.lineScale_ = 1;}var contextPrototype = CanvasRenderingContext2D_.prototype;contextPrototype.clearRect = function() {this.element_.innerHTML = '';};contextPrototype.beginPath = function() {// TODO: Branch current matrix so that save/restore has no effect// as per safari docs.this.currentPath_ = [];};contextPrototype.moveTo = function(aX, aY) {var p = this.getCoords_(aX, aY);this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});this.currentX_ = p.x;this.currentY_ = p.y;};contextPrototype.lineTo = function(aX, aY) {var p = this.getCoords_(aX, aY);this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});this.currentX_ = p.x;this.currentY_ = p.y;};contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,aCP2x, aCP2y,aX, aY) {var p = this.getCoords_(aX, aY);var cp1 = this.getCoords_(aCP1x, aCP1y);var cp2 = this.getCoords_(aCP2x, aCP2y);bezierCurveTo(this, cp1, cp2, p);};// Helper function that takes the already fixed cordinates.function bezierCurveTo(self, cp1, cp2, p) {self.currentPath_.push({type: 'bezierCurveTo',cp1x: cp1.x,cp1y: cp1.y,cp2x: cp2.x,cp2y: cp2.y,x: p.x,y: p.y});self.currentX_ = p.x;self.currentY_ = p.y;}contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {// the following is lifted almost directly from// http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapesvar cp = this.getCoords_(aCPx, aCPy);var p = this.getCoords_(aX, aY);var cp1 = {x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)};var cp2 = {x: cp1.x + (p.x - this.currentX_) / 3.0,y: cp1.y + (p.y - this.currentY_) / 3.0};bezierCurveTo(this, cp1, cp2, p);};contextPrototype.arc = function(aX, aY, aRadius,aStartAngle, aEndAngle, aClockwise) {aRadius *= Z;var arcType = aClockwise ? 'at' : 'wa';var xStart = aX + mc(aStartAngle) * aRadius - Z2;var yStart = aY + ms(aStartAngle) * aRadius - Z2;var xEnd = aX + mc(aEndAngle) * aRadius - Z2;var yEnd = aY + ms(aEndAngle) * aRadius - Z2;// IE won't render arches drawn counter clockwise if xStart == xEnd.if (xStart == xEnd && !aClockwise) {xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something// that can be represented in binary}var p = this.getCoords_(aX, aY);var pStart = this.getCoords_(xStart, yStart);var pEnd = this.getCoords_(xEnd, yEnd);this.currentPath_.push({type: arcType,x: p.x,y: p.y,radius: aRadius,xStart: pStart.x,yStart: pStart.y,xEnd: pEnd.x,yEnd: pEnd.y});};contextPrototype.rect = function(aX, aY, aWidth, aHeight) {this.moveTo(aX, aY);this.lineTo(aX + aWidth, aY);this.lineTo(aX + aWidth, aY + aHeight);this.lineTo(aX, aY + aHeight);this.closePath();};contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {var oldPath = this.currentPath_;this.beginPath();this.moveTo(aX, aY);this.lineTo(aX + aWidth, aY);this.lineTo(aX + aWidth, aY + aHeight);this.lineTo(aX, aY + aHeight);this.closePath();this.stroke();this.currentPath_ = oldPath;};contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {var oldPath = this.currentPath_;this.beginPath();this.moveTo(aX, aY);this.lineTo(aX + aWidth, aY);this.lineTo(aX + aWidth, aY + aHeight);this.lineTo(aX, aY + aHeight);this.closePath();this.fill();this.currentPath_ = oldPath;};contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {var gradient = new CanvasGradient_('gradient');gradient.x0_ = aX0;gradient.y0_ = aY0;gradient.x1_ = aX1;gradient.y1_ = aY1;return gradient;};contextPrototype.createRadialGradient = function(aX0, aY0, aR0,aX1, aY1, aR1) {var gradient = new CanvasGradient_('gradientradial');gradient.x0_ = aX0;gradient.y0_ = aY0;gradient.r0_ = aR0;gradient.x1_ = aX1;gradient.y1_ = aY1;gradient.r1_ = aR1;return gradient;};contextPrototype.drawImage = function(image, var_args) {var dx, dy, dw, dh, sx, sy, sw, sh;// to find the original width we overide the width and heightvar oldRuntimeWidth = image.runtimeStyle.width;var oldRuntimeHeight = image.runtimeStyle.height;image.runtimeStyle.width = 'auto';image.runtimeStyle.height = 'auto';// get the original sizevar w = image.width;var h = image.height;// and remove overidesimage.runtimeStyle.width = oldRuntimeWidth;image.runtimeStyle.height = oldRuntimeHeight;if (arguments.length == 3) {dx = arguments[1];dy = arguments[2];sx = sy = 0;sw = dw = w;sh = dh = h;} else if (arguments.length == 5) {dx = arguments[1];dy = arguments[2];dw = arguments[3];dh = arguments[4];sx = sy = 0;sw = w;sh = h;} else if (arguments.length == 9) {sx = arguments[1];sy = arguments[2];sw = arguments[3];sh = arguments[4];dx = arguments[5];dy = arguments[6];dw = arguments[7];dh = arguments[8];} else {throw Error('Invalid number of arguments');}var d = this.getCoords_(dx, dy);var w2 = sw / 2;var h2 = sh / 2;var vmlStr = [];var W = 10;var H = 10;// For some reason that I've now forgotten, using divs didn't workvmlStr.push(' <g_vml_:group',' coordsize="', Z * W, ',', Z * H, '"',' coordorigin="0,0"' ,' style="width:', W, 'px;height:', H, 'px;position:absolute;');// If filters are necessary (rotation exists), create them// filters are bog-slow, so only create them if abbsolutely necessary// The following check doesn't account for skews (which don't exist// in the canvas spec (yet) anyway.if (this.m_[0][0] != 1 || this.m_[0][1]) {var filter = [];// Note the 12/21 reversalfilter.push('M11=', this.m_[0][0], ',','M12=', this.m_[1][0], ',','M21=', this.m_[0][1], ',','M22=', this.m_[1][1], ',','Dx=', mr(d.x / Z), ',','Dy=', mr(d.y / Z), '');// Bounding box calculation (need to minimize displayed area so that// filters don't waste time on unused pixels.var max = d;var c2 = this.getCoords_(dx + dw, dy);var c3 = this.getCoords_(dx, dy + dh);var c4 = this.getCoords_(dx + dw, dy + dh);max.x = m.max(max.x, c2.x, c3.x, c4.x);max.y = m.max(max.y, c2.y, c3.y, c4.y);vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',filter.join(''), ", sizingmethod='clip');")} else {vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');}vmlStr.push(' ">' ,'<g_vml_:image src="', image.src, '"',' style="width:', Z * dw, 'px;',' height:', Z * dh, 'px;"',' cropleft="', sx / w, '"',' croptop="', sy / h, '"',' cropright="', (w - sx - sw) / w, '"',' cropbottom="', (h - sy - sh) / h, '"',' />','</g_vml_:group>');this.element_.insertAdjacentHTML('BeforeEnd',vmlStr.join(''));};contextPrototype.stroke = function(aFill) {var lineStr = [];var lineOpen = false;var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);var color = a.color;var opacity = a.alpha * this.globalAlpha;var W = 10;var H = 10;lineStr.push('<g_vml_:shape',' filled="', !!aFill, '"',' style="position:absolute;width:', W, 'px;height:', H, 'px;"',' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',' stroked="', !aFill, '"',' path="');var newSeq = false;var min = {x: null, y: null};var max = {x: null, y: null};for (var i = 0; i < this.currentPath_.length; i++) {var p = this.currentPath_[i];var c;switch (p.type) {case 'moveTo':c = p;lineStr.push(' m ', mr(p.x), ',', mr(p.y));break;case 'lineTo':lineStr.push(' l ', mr(p.x), ',', mr(p.y));break;case 'close':lineStr.push(' x ');p = null;break;case 'bezierCurveTo':lineStr.push(' c ',mr(p.cp1x), ',', mr(p.cp1y), ',',mr(p.cp2x), ',', mr(p.cp2y), ',',mr(p.x), ',', mr(p.y));break;case 'at':case 'wa':lineStr.push(' ', p.type, ' ',mr(p.x - this.arcScaleX_ * p.radius), ',',mr(p.y - this.arcScaleY_ * p.radius), ' ',mr(p.x + this.arcScaleX_ * p.radius), ',',mr(p.y + this.arcScaleY_ * p.radius), ' ',mr(p.xStart), ',', mr(p.yStart), ' ',mr(p.xEnd), ',', mr(p.yEnd));break;}// TODO: Following is broken for curves due to// move to proper paths.// Figure out dimensions so we can do gradient fills// properlyif (p) {if (min.x == null || p.x < min.x) {min.x = p.x;}if (max.x == null || p.x > max.x) {max.x = p.x;}if (min.y == null || p.y < min.y) {min.y = p.y;}if (max.y == null || p.y > max.y) {max.y = p.y;}}}lineStr.push(' ">');if (!aFill) {var lineWidth = this.lineScale_ * this.lineWidth;// VML cannot correctly render a line if the width is less than 1px.// In that case, we dilute the color to make the line look thinner.if (lineWidth < 1) {opacity *= lineWidth;}lineStr.push('<g_vml_:stroke',' opacity="', opacity, '"',' joinstyle="', this.lineJoin, '"',' miterlimit="', this.miterLimit, '"',' endcap="', processLineCap(this.lineCap), '"',' weight="', lineWidth, 'px"',' color="', color, '" />');} else if (typeof this.fillStyle == 'object') {var fillStyle = this.fillStyle;var angle = 0;var focus = {x: 0, y: 0};// additional offsetvar shift = 0;// scale factor for offsetvar expansion = 1;if (fillStyle.type_ == 'gradient') {var x0 = fillStyle.x0_ / this.arcScaleX_;var y0 = fillStyle.y0_ / this.arcScaleY_;var x1 = fillStyle.x1_ / this.arcScaleX_;var y1 = fillStyle.y1_ / this.arcScaleY_;var p0 = this.getCoords_(x0, y0);var p1 = this.getCoords_(x1, y1);var dx = p1.x - p0.x;var dy = p1.y - p0.y;angle = Math.atan2(dx, dy) * 180 / Math.PI;// The angle should be a non-negative number.if (angle < 0) {angle += 360;}// Very small angles produce an unexpected result because they are// converted to a scientific notation string.if (angle < 1e-6) {angle = 0;}} else {var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_);var width = max.x - min.x;var height = max.y - min.y;focus = {x: (p0.x - min.x) / width,y: (p0.y - min.y) / height};width /= this.arcScaleX_ * Z;height /= this.arcScaleY_ * Z;var dimension = m.max(width, height);shift = 2 * fillStyle.r0_ / dimension;expansion = 2 * fillStyle.r1_ / dimension - shift;}// We need to sort the color stops in ascending order by offset,// otherwise IE won't interpret it correctly.var stops = fillStyle.colors_;stops.sort(function(cs1, cs2) {return cs1.offset - cs2.offset;});var length = stops.length;var color1 = stops[0].color;var color2 = stops[length - 1].color;var opacity1 = stops[0].alpha * this.globalAlpha;var opacity2 = stops[length - 1].alpha * this.globalAlpha;var colors = [];for (var i = 0; i < length; i++) {var stop = stops[i];colors.push(stop.offset * expansion + shift + ' ' + stop.color);}// When colors attribute is used, the meanings of opacity and o:opacity2// are reversed.lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',' method="none" focus="100%"',' color="', color1, '"',' color2="', color2, '"',' colors="', colors.join(','), '"',' opacity="', opacity2, '"',' g_o_:opacity2="', opacity1, '"',' angle="', angle, '"',' focusposition="', focus.x, ',', focus.y, '" />');} else {lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,'" />');}lineStr.push('</g_vml_:shape>');this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));};contextPrototype.fill = function() {this.stroke(true);}contextPrototype.closePath = function() {this.currentPath_.push({type: 'close'});};/*** @private*/contextPrototype.getCoords_ = function(aX, aY) {var m = this.m_;return {x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2}};contextPrototype.save = function() {var o = {};copyState(this, o);this.aStack_.push(o);this.mStack_.push(this.m_);this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);};contextPrototype.restore = function() {copyState(this.aStack_.pop(), this);this.m_ = this.mStack_.pop();};function matrixIsFinite(m) {for (var j = 0; j < 3; j++) {for (var k = 0; k < 2; k++) {if (!isFinite(m[j][k]) || isNaN(m[j][k])) {return false;}}}return true;}function setM(ctx, m, updateLineScale) {if (!matrixIsFinite(m)) {return;}ctx.m_ = m;if (updateLineScale) {// Get the line scale.// Determinant of this.m_ means how much the area is enlarged by the// transformation. So its square root can be used as a scale factor// for width.var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];ctx.lineScale_ = sqrt(abs(det));}}contextPrototype.translate = function(aX, aY) {var m1 = [[1, 0, 0],[0, 1, 0],[aX, aY, 1]];setM(this, matrixMultiply(m1, this.m_), false);};contextPrototype.rotate = function(aRot) {var c = mc(aRot);var s = ms(aRot);var m1 = [[c, s, 0],[-s, c, 0],[0, 0, 1]];setM(this, matrixMultiply(m1, this.m_), false);};contextPrototype.scale = function(aX, aY) {this.arcScaleX_ *= aX;this.arcScaleY_ *= aY;var m1 = [[aX, 0, 0],[0, aY, 0],[0, 0, 1]];setM(this, matrixMultiply(m1, this.m_), true);};contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {var m1 = [[m11, m12, 0],[m21, m22, 0],[dx, dy, 1]];setM(this, matrixMultiply(m1, this.m_), true);};contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {var m = [[m11, m12, 0],[m21, m22, 0],[dx, dy, 1]];setM(this, m, true);};/******** STUBS ********/contextPrototype.clip = function() {// TODO: Implement};contextPrototype.arcTo = function() {// TODO: Implement};contextPrototype.createPattern = function() {return new CanvasPattern_;};// Gradient / Pattern Stubsfunction CanvasGradient_(aType) {this.type_ = aType;this.x0_ = 0;this.y0_ = 0;this.r0_ = 0;this.x1_ = 0;this.y1_ = 0;this.r1_ = 0;this.colors_ = [];}CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {aColor = processStyle(aColor);this.colors_.push({offset: aOffset,color: aColor.color,alpha: aColor.alpha});};function CanvasPattern_() {}// set up externsG_vmlCanvasManager = G_vmlCanvasManager_;CanvasRenderingContext2D = CanvasRenderingContext2D_;CanvasGradient = CanvasGradient_;CanvasPattern = CanvasPattern_;})();} // if