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/*** Licensed to the Apache Software Foundation (ASF) under one* or more contributor license agreements. See the NOTICE file* distributed with this work for additional information* regarding copyright ownership. The ASF licenses this file* to you under the Apache License, Version 2.0 (the* "License"); you may not use this file except in compliance* with the License. You may obtain a copy of the License at** http://www.apache.org/licenses/LICENSE-2.0** Unless required by applicable law or agreed to in writing,* software distributed under the License is distributed on an* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY* KIND, either express or implied. See the License for the* specific language governing permissions and limitations* under the License.*/using System;using System.Collections.Generic;using System.Threading;using Thrift.Collections;using Thrift.Protocol;using Thrift.Transport;namespace Thrift.Server{/// <summary>/// Server that uses C# threads (as opposed to the ThreadPool) when handling requests/// </summary>public class TThreadedServer : TServer{private const int DEFAULT_MAX_THREADS = 100;private volatile bool stop = false;private readonly int maxThreads;private Queue<TTransport> clientQueue;private THashSet<Thread> clientThreads;private object clientLock;private Thread workerThread;public TThreadedServer(TProcessor processor, TServerTransport serverTransport): this(processor, serverTransport,new TTransportFactory(), new TTransportFactory(),new TBinaryProtocol.Factory(), new TBinaryProtocol.Factory(),DEFAULT_MAX_THREADS, DefaultLogDelegate){}public TThreadedServer(TProcessor processor, TServerTransport serverTransport, LogDelegate logDelegate): this(processor, serverTransport,new TTransportFactory(), new TTransportFactory(),new TBinaryProtocol.Factory(), new TBinaryProtocol.Factory(),DEFAULT_MAX_THREADS, logDelegate){}public TThreadedServer(TProcessor processor,TServerTransport serverTransport,TTransportFactory transportFactory,TProtocolFactory protocolFactory): this(processor, serverTransport,transportFactory, transportFactory,protocolFactory, protocolFactory,DEFAULT_MAX_THREADS, DefaultLogDelegate){}public TThreadedServer(TProcessor processor,TServerTransport serverTransport,TTransportFactory inputTransportFactory,TTransportFactory outputTransportFactory,TProtocolFactory inputProtocolFactory,TProtocolFactory outputProtocolFactory,int maxThreads, LogDelegate logDel): base(processor, serverTransport, inputTransportFactory, outputTransportFactory,inputProtocolFactory, outputProtocolFactory, logDel){this.maxThreads = maxThreads;clientQueue = new Queue<TTransport>();clientLock = new object();clientThreads = new THashSet<Thread>();}/// <summary>/// Use new Thread for each new client connection. block until numConnections < maxTHreads/// </summary>public override void Serve(){try{//start worker threadworkerThread = new Thread(new ThreadStart(Execute));workerThread.Start();serverTransport.Listen();}catch (TTransportException ttx){logDelegate("Error, could not listen on ServerTransport: " + ttx);return;}while (!stop){int failureCount = 0;try{TTransport client = serverTransport.Accept();lock (clientLock){clientQueue.Enqueue(client);Monitor.Pulse(clientLock);}}catch (TTransportException ttx){if (stop){logDelegate("TThreadPoolServer was shutting down, caught " + ttx);}else{++failureCount;logDelegate(ttx.ToString());}}}if (stop){try{serverTransport.Close();}catch (TTransportException ttx){logDelegate("TServeTransport failed on close: " + ttx.Message);}stop = false;}}/// <summary>/// Loops on processing a client forever/// threadContext will be a TTransport instance/// </summary>/// <param name="threadContext"></param>private void Execute(){while (!stop){TTransport client;Thread t;lock (clientLock){//don't dequeue if too many connectionswhile (clientThreads.Count >= maxThreads){Monitor.Wait(clientLock);}while (clientQueue.Count == 0){Monitor.Wait(clientLock);}client = clientQueue.Dequeue();t = new Thread(new ParameterizedThreadStart(ClientWorker));clientThreads.Add(t);}//start processing requests from client on new threadt.Start(client);}}private void ClientWorker(Object context){TTransport client = (TTransport)context;TTransport inputTransport = null;TTransport outputTransport = null;TProtocol inputProtocol = null;TProtocol outputProtocol = null;try{inputTransport = inputTransportFactory.GetTransport(client);outputTransport = outputTransportFactory.GetTransport(client);inputProtocol = inputProtocolFactory.GetProtocol(inputTransport);outputProtocol = outputProtocolFactory.GetProtocol(outputTransport);while (processor.Process(inputProtocol, outputProtocol)){//keep processing requests until client disconnects}}catch (TTransportException){}catch (Exception x){logDelegate("Error: " + x);}if (inputTransport != null){inputTransport.Close();}if (outputTransport != null){outputTransport.Close();}lock (clientLock){clientThreads.Remove(Thread.CurrentThread);Monitor.Pulse(clientLock);}return;}public override void Stop(){stop = true;serverTransport.Close();//clean up all the threads myselfworkerThread.Abort();foreach (Thread t in clientThreads){t.Abort();}}}}