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/*** Licensed to the Apache Software Foundation (ASF) under one* or more contributor license agreements. See the NOTICE file* distributed with this work for additional information* regarding copyright ownership. The ASF licenses this file* to you under the Apache License, Version 2.0 (the* "License"); you may not use this file except in compliance* with the License. You may obtain a copy of the License at** http://www.apache.org/licenses/LICENSE-2.0** Unless required by applicable law or agreed to in writing,* software distributed under the License is distributed on an* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY* KIND, either express or implied. See the License for the* specific language governing permissions and limitations* under the License.** Contains some contributions under the Thrift Software License.* Please see doc/old-thrift-license.txt in the Thrift distribution for* details.*/using System;using System.Threading;using Thrift.Protocol;using Thrift.Transport;namespace Thrift.Server{/// <summary>/// Server that uses C# built-in ThreadPool to spawn threads when handling requests/// </summary>public class TThreadPoolServer : TServer{private const int DEFAULT_MIN_THREADS = 10;private const int DEFAULT_MAX_THREADS = 100;private volatile bool stop = false;public TThreadPoolServer(TProcessor processor, TServerTransport serverTransport):this(processor, serverTransport,new TTransportFactory(), new TTransportFactory(),new TBinaryProtocol.Factory(), new TBinaryProtocol.Factory(),DEFAULT_MIN_THREADS, DEFAULT_MAX_THREADS, DefaultLogDelegate){}public TThreadPoolServer(TProcessor processor, TServerTransport serverTransport, LogDelegate logDelegate): this(processor, serverTransport,new TTransportFactory(), new TTransportFactory(),new TBinaryProtocol.Factory(), new TBinaryProtocol.Factory(),DEFAULT_MIN_THREADS, DEFAULT_MAX_THREADS, logDelegate){}public TThreadPoolServer(TProcessor processor,TServerTransport serverTransport,TTransportFactory transportFactory,TProtocolFactory protocolFactory):this(processor, serverTransport,transportFactory, transportFactory,protocolFactory, protocolFactory,DEFAULT_MIN_THREADS, DEFAULT_MAX_THREADS, DefaultLogDelegate){}public TThreadPoolServer(TProcessor processor,TServerTransport serverTransport,TTransportFactory inputTransportFactory,TTransportFactory outputTransportFactory,TProtocolFactory inputProtocolFactory,TProtocolFactory outputProtocolFactory,int minThreadPoolThreads, int maxThreadPoolThreads, LogDelegate logDel):base(processor, serverTransport, inputTransportFactory, outputTransportFactory,inputProtocolFactory, outputProtocolFactory, logDel){if (!ThreadPool.SetMinThreads(minThreadPoolThreads, minThreadPoolThreads)){throw new Exception("Error: could not SetMinThreads in ThreadPool");}if (!ThreadPool.SetMaxThreads(maxThreadPoolThreads, maxThreadPoolThreads)){throw new Exception("Error: could not SetMaxThreads in ThreadPool");}}/// <summary>/// Use new ThreadPool thread for each new client connection/// </summary>public override void Serve(){try{serverTransport.Listen();}catch (TTransportException ttx){logDelegate("Error, could not listen on ServerTransport: " + ttx);return;}while (!stop){int failureCount = 0;try{TTransport client = serverTransport.Accept();ThreadPool.QueueUserWorkItem(this.Execute, client);}catch (TTransportException ttx){if (stop){logDelegate("TThreadPoolServer was shutting down, caught " + ttx.GetType().Name);}else{++failureCount;logDelegate(ttx.ToString());}}}if (stop){try{serverTransport.Close();}catch (TTransportException ttx){logDelegate("TServerTransport failed on close: " + ttx.Message);}stop = false;}}/// <summary>/// Loops on processing a client forever/// threadContext will be a TTransport instance/// </summary>/// <param name="threadContext"></param>private void Execute(Object threadContext){TTransport client = (TTransport)threadContext;TTransport inputTransport = null;TTransport outputTransport = null;TProtocol inputProtocol = null;TProtocol outputProtocol = null;try{inputTransport = inputTransportFactory.GetTransport(client);outputTransport = outputTransportFactory.GetTransport(client);inputProtocol = inputProtocolFactory.GetProtocol(inputTransport);outputProtocol = outputProtocolFactory.GetProtocol(outputTransport);while (processor.Process(inputProtocol, outputProtocol)){//keep processing requests until client disconnects}}catch (TTransportException){// Assume the client died and continue silently//Console.WriteLine(ttx);}catch (Exception x){logDelegate("Error: " + x);}if (inputTransport != null){inputTransport.Close();}if (outputTransport != null){outputTransport.Close();}}public override void Stop(){stop = true;serverTransport.Close();}}}