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namespace java in.shop2020.model.v1.catalog
namespace py shop2020.thriftpy.model.v1.catalog

/**
        Objects
*/

/**
Caution :- Never ever change the numbers in it. Please confirm from @Chandranshu or @Rajveer before any changes in enum and other entries in file.
**/
enum status{
        PHASED_OUT = 0,         //Item is no longer selling
        DELETED = 1,            //Item has been deliberately deleted 
        PAUSED = 2,                     //Item's sale is currently paused
        ACTIVE = 3,                     //Item is available for sale as of now
        IN_PROCESS = 4          //Item has been added, but content is not available for the same
        CONTENT_COMPLETE = 5  //The content for this item has been completed. We can start selling the item now.
}

enum WarehouseLocation{
        Mumbai = 0,
        Delhi = 1,
        Bangalore = 2,
        Kolkata = 3
}

struct Vendor{
        1:i64 id,
        2:string name
}

/* 
Warehouse fields details
location: it is full address
vendorString: some key for the warehouse
*/
struct Warehouse{
        1:i64 id,
        2:string displayName,
        3:string location,
        4:status warehouseStatus,
        5:i64 addedOn,
        6:i64 lastCheckedOn,
        7:string tinNumber,
        8:string pincode,
        9:string vendorString,
        10:WarehouseLocation logisticsLocation
        11:string vendor
}
/* */
struct ItemInventory{
        1:i64 id,
        2:map<i64,i64> availability
}


struct ItemInventoryHistory{
        1:i64 item_id,
        2:i64 warehouse_id,
        3:i64 timestamp,
        4:i64 availability
}

struct Item{
        1:i64 id,
        2:string productGroup
        3:string brand,
        4:string modelNumber,
        5:string modelName,
        6:string color,
        7:i64 category,
        8:string comments,
        9:i64 catalogItemId,
        10:i64 featureId,
        11:string featureDescription,
        12:ItemInventory itemInventory,
        13:double mrp, //maxmimum retail price
        14:double mop, //market operative price
        15:double sellingPrice, //Selling price
        16:double transferPrice,
        17:double weight,
        18:i64 addedOn,
        19:i64 startDate,
        20:i64 retireDate,
        21:status itemStatus,
        22:map<string,string> otherInfo,
        23:string bestDealText,
        24:double bestDealValue,
        25:double dealerPrice,
        26:i64 updatedOn
}

struct VendorItemPricing{
        1:Vendor vendor,
        2:Item item,
        3:double transferPrice,
        4:double mop,
        5:double dealerPrice
}

exception InventoryServiceException{
        1:i64 id,
        2:string message
}

service InventoryService{

        /**
        * For closing the open session in sqlalchemy
        */
        void closeSession(),
        
/**
        Availability and inventory attributes   
*/
        //all add and update methods - added by Ashish
        i64 addItem(1:Item item) throws (1:InventoryServiceException cex),
        i64 updateItem(1:Item item) throws (1:InventoryServiceException cex),
        i64 addWarehouse(1:Warehouse warehouse) throws (1:InventoryServiceException cex),
        bool isActive(1:i64 itemId) throws (1:InventoryServiceException isex),
        void updateInventory(1:i64 warehouse_id, 2:string timestamp, 3:map<string, i64> availability) throws (1:InventoryServiceException cex),
        // commented right now. write on based of requirement
        // void updatePrice(1:i64 item_id, 2:i64 warehouse_id, 3:double price) throws (1:InventoryServiceException cex),
        //all delete methods
        void retireWarehouse(1:i64 warehouse_id) throws (1:InventoryServiceException cex),
        
        //Item management apis
        void startItemOn(1:i64 item_id, 2:i64 timestamp) throws (1:InventoryServiceException cex),
        void retireItemOn(1:i64 item_id, 2:i64 timestamp) throws (1:InventoryServiceException cex),
        void changeItemStatus(1:i64 item_id, 2:i64 timestamp, 3:status newstatus) throws (1:InventoryServiceException cex),
        //Other accessor methods - added by Ashish
        Item getItem(1:i64 item_id) throws (1:InventoryServiceException cex),
        list<Item> getItemsByCatalogId(1:i64 catalog_item_id) throws  (1:InventoryServiceException cex),
        list<Item> getAllItems(1:bool isActive) throws (1:InventoryServiceException cex),
        list<Item> getAllItemsByStatus(1:status itemStatus) throws (1:InventoryServiceException cex),
        ItemInventory getItemInventory(1:i64 item_id) throws (1:InventoryServiceException cex),
        ItemInventory getItemInventoryByItemId(1:i64 item_id) throws (1:InventoryServiceException cex),
        //ItemInventory getItemInventoryByCatalogId(1:i64 item_id) throws (1:InventoryServiceException cex),
        i64 getItemAvailibilityAtWarehouse(1:i64 warehouse_id, 2:i64 item_id) throws (1:InventoryServiceException cex),
        bool markItemAsContentComplete(1:i64 entityId) throws (1:InventoryServiceException cex),
        
        
        /**
          Returns the id of the warehouse with the largest inventory of the item and the inventory size in the given locations.
          The size of list will always be 2.
         */
        list<i64> getItemAvailabilityAtLocation(1:i64 warehouse_loc, 2:i64 item_id) throws (1:InventoryServiceException isex),
        list<Warehouse> getAllWarehouses(1:bool isActive) throws (1:InventoryServiceException cex),
        
        /**
         Returns the warehouse with the given id.
        */
        Warehouse getWarehouse(1:i64 warehouse_id) throws (1:InventoryServiceException cex),
        list<Warehouse> getAllWarehousesForItem(1:i64 item_id) throws (1:InventoryServiceException cex),
        list<Item> getAllItemsForWarehouse(1:i64 warehouse_id) throws (1:InventoryServiceException cex),
        
        /**
         Increases the reservation count for an item in a warehouse. Should always succeed normally.
        */
        bool reserveItemInWarehouse(1:i64 itemId, 2:i64 warehouseId, 3:double quantity) throws (1:InventoryServiceException cex),
        
        /**
         Decreases the reservation count for an item in a warehouse. Should always succeed normally.
        */
        bool reduceReservationCount(1:i64 itemId, 2:i64 warehouseId, 3:double quantity) throws (1:InventoryServiceException cex),
        
        // for home page .... best deals, best sellers and latest arrivals
        list<Item> getBestSellers() throws (1:InventoryServiceException isex),
        list<i64> getBestSellersCatalogIds(1:i64 beginIndex, 2:i64 totalItems, 3:i64 category) throws (1:InventoryServiceException cex),
        i64 getBestSellersCount() throws (1:InventoryServiceException cex),
        
        list<Item> getBestDeals() throws (1:InventoryServiceException isex),
        list<i64> getBestDealsCatalogIds(1:i64 beginIndex, 2:i64 totalItems, 3:i64 category) throws (1:InventoryServiceException cex),
        i64 getBestDealsCount() throws (1:InventoryServiceException cex),
        
        list<Item> getLatestArrivals() throws (1:InventoryServiceException isex),
        list<i64> getLatestArrivalsCatalogIds(1:i64 beginIndex, 2:i64 totalItems, 3:i64 category) throws (1:InventoryServiceException cex),
        i64 getLatestArrivalsCount() throws (1:InventoryServiceException cex),
        
        
        i64 generateNewEntityID(),
        
        /**
        Returns the pricing information of an item associated with the vendor of the given warehouse.
        Raises an exception if either the item, vendor or the associated pricing information can't be found.
        */
        VendorItemPricing getItemPricing(1:i64 itemId, 2:i64 warehouseId) throws (1:InventoryServiceException cex),
        
        /**
        * Store category object and retrieve it
        */
        bool putCategoryObject(1:binary object),
        binary getCategoryObject()
}