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21627 kshitij.so 1
// Copyright 2006 Google Inc.
2
//
3
// Licensed under the Apache License, Version 2.0 (the "License");
4
// you may not use this file except in compliance with the License.
5
// You may obtain a copy of the License at
6
//
7
//   http://www.apache.org/licenses/LICENSE-2.0
8
//
9
// Unless required by applicable law or agreed to in writing, software
10
// distributed under the License is distributed on an "AS IS" BASIS,
11
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
// See the License for the specific language governing permissions and
13
// limitations under the License.
14
 
15
 
16
// Known Issues:
17
//
18
// * Patterns are not implemented.
19
// * Radial gradient are not implemented. The VML version of these look very
20
//   different from the canvas one.
21
// * Clipping paths are not implemented.
22
// * Coordsize. The width and height attribute have higher priority than the
23
//   width and height style values which isn't correct.
24
// * Painting mode isn't implemented.
25
// * Canvas width/height should is using content-box by default. IE in
26
//   Quirks mode will draw the canvas using border-box. Either change your
27
//   doctype to HTML5
28
//   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
29
//   or use Box Sizing Behavior from WebFX
30
//   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
31
// * Non uniform scaling does not correctly scale strokes.
32
// * Optimize. There is always room for speed improvements.
33
 
34
// Only add this code if we do not already have a canvas implementation
35
if (!document.createElement('canvas').getContext) {
36
 
37
(function() {
38
 
39
  // alias some functions to make (compiled) code shorter
40
  var m = Math;
41
  var mr = m.round;
42
  var ms = m.sin;
43
  var mc = m.cos;
44
  var abs = m.abs;
45
  var sqrt = m.sqrt;
46
 
47
  // this is used for sub pixel precision
48
  var Z = 10;
49
  var Z2 = Z / 2;
50
 
51
  /**
52
   * This funtion is assigned to the <canvas> elements as element.getContext().
53
   * @this {HTMLElement}
54
   * @return {CanvasRenderingContext2D_}
55
   */
56
  function getContext() {
57
    return this.context_ ||
58
        (this.context_ = new CanvasRenderingContext2D_(this));
59
  }
60
 
61
  var slice = Array.prototype.slice;
62
 
63
  /**
64
   * Binds a function to an object. The returned function will always use the
65
   * passed in {@code obj} as {@code this}.
66
   *
67
   * Example:
68
   *
69
   *   g = bind(f, obj, a, b)
70
   *   g(c, d) // will do f.call(obj, a, b, c, d)
71
   *
72
   * @param {Function} f The function to bind the object to
73
   * @param {Object} obj The object that should act as this when the function
74
   *     is called
75
   * @param {*} var_args Rest arguments that will be used as the initial
76
   *     arguments when the function is called
77
   * @return {Function} A new function that has bound this
78
   */
79
  function bind(f, obj, var_args) {
80
    var a = slice.call(arguments, 2);
81
    return function() {
82
      return f.apply(obj, a.concat(slice.call(arguments)));
83
    };
84
  }
85
 
86
  var G_vmlCanvasManager_ = {
87
    init: function(opt_doc) {
88
      if (/MSIE/.test(navigator.userAgent) && !window.opera) {
89
        var doc = opt_doc || document;
90
        // Create a dummy element so that IE will allow canvas elements to be
91
        // recognized.
92
        doc.createElement('canvas');
93
        doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
94
      }
95
    },
96
 
97
    init_: function(doc) {
98
      // create xmlns
99
      if (!doc.namespaces['g_vml_']) {
100
        doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
101
                           '#default#VML');
102
 
103
      }
104
      if (!doc.namespaces['g_o_']) {
105
        doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
106
                           '#default#VML');
107
      }
108
 
109
      // Setup default CSS.  Only add one style sheet per document
110
      if (!doc.styleSheets['ex_canvas_']) {
111
        var ss = doc.createStyleSheet();
112
        ss.owningElement.id = 'ex_canvas_';
113
        ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
114
            // default size is 300x150 in Gecko and Opera
115
            'text-align:left;width:300px;height:150px}' +
116
            'g_vml_\\:*{behavior:url(#default#VML)}' +
117
            'g_o_\\:*{behavior:url(#default#VML)}';
118
 
119
      }
120
 
121
      // find all canvas elements
122
      var els = doc.getElementsByTagName('canvas');
123
      for (var i = 0; i < els.length; i++) {
124
        this.initElement(els[i]);
125
      }
126
    },
127
 
128
    /**
129
     * Public initializes a canvas element so that it can be used as canvas
130
     * element from now on. This is called automatically before the page is
131
     * loaded but if you are creating elements using createElement you need to
132
     * make sure this is called on the element.
133
     * @param {HTMLElement} el The canvas element to initialize.
134
     * @return {HTMLElement} the element that was created.
135
     */
136
    initElement: function(el) {
137
      if (!el.getContext) {
138
 
139
        el.getContext = getContext;
140
 
141
        // Remove fallback content. There is no way to hide text nodes so we
142
        // just remove all childNodes. We could hide all elements and remove
143
        // text nodes but who really cares about the fallback content.
144
        el.innerHTML = '';
145
 
146
        // do not use inline function because that will leak memory
147
        el.attachEvent('onpropertychange', onPropertyChange);
148
        el.attachEvent('onresize', onResize);
149
 
150
        var attrs = el.attributes;
151
        if (attrs.width && attrs.width.specified) {
152
          // TODO: use runtimeStyle and coordsize
153
          // el.getContext().setWidth_(attrs.width.nodeValue);
154
          el.style.width = attrs.width.nodeValue + 'px';
155
        } else {
156
          el.width = el.clientWidth;
157
        }
158
        if (attrs.height && attrs.height.specified) {
159
          // TODO: use runtimeStyle and coordsize
160
          // el.getContext().setHeight_(attrs.height.nodeValue);
161
          el.style.height = attrs.height.nodeValue + 'px';
162
        } else {
163
          el.height = el.clientHeight;
164
        }
165
        //el.getContext().setCoordsize_()
166
      }
167
      return el;
168
    }
169
  };
170
 
171
  function onPropertyChange(e) {
172
    var el = e.srcElement;
173
 
174
    switch (e.propertyName) {
175
      case 'width':
176
        el.style.width = el.attributes.width.nodeValue + 'px';
177
        el.getContext().clearRect();
178
        break;
179
      case 'height':
180
        el.style.height = el.attributes.height.nodeValue + 'px';
181
        el.getContext().clearRect();
182
        break;
183
    }
184
  }
185
 
186
  function onResize(e) {
187
    var el = e.srcElement;
188
    if (el.firstChild) {
189
      el.firstChild.style.width =  el.clientWidth + 'px';
190
      el.firstChild.style.height = el.clientHeight + 'px';
191
    }
192
  }
193
 
194
  G_vmlCanvasManager_.init();
195
 
196
  // precompute "00" to "FF"
197
  var dec2hex = [];
198
  for (var i = 0; i < 16; i++) {
199
    for (var j = 0; j < 16; j++) {
200
      dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
201
    }
202
  }
203
 
204
  function createMatrixIdentity() {
205
    return [
206
      [1, 0, 0],
207
      [0, 1, 0],
208
      [0, 0, 1]
209
    ];
210
  }
211
 
212
  function matrixMultiply(m1, m2) {
213
    var result = createMatrixIdentity();
214
 
215
    for (var x = 0; x < 3; x++) {
216
      for (var y = 0; y < 3; y++) {
217
        var sum = 0;
218
 
219
        for (var z = 0; z < 3; z++) {
220
          sum += m1[x][z] * m2[z][y];
221
        }
222
 
223
        result[x][y] = sum;
224
      }
225
    }
226
    return result;
227
  }
228
 
229
  function copyState(o1, o2) {
230
    o2.fillStyle     = o1.fillStyle;
231
    o2.lineCap       = o1.lineCap;
232
    o2.lineJoin      = o1.lineJoin;
233
    o2.lineWidth     = o1.lineWidth;
234
    o2.miterLimit    = o1.miterLimit;
235
    o2.shadowBlur    = o1.shadowBlur;
236
    o2.shadowColor   = o1.shadowColor;
237
    o2.shadowOffsetX = o1.shadowOffsetX;
238
    o2.shadowOffsetY = o1.shadowOffsetY;
239
    o2.strokeStyle   = o1.strokeStyle;
240
    o2.globalAlpha   = o1.globalAlpha;
241
    o2.arcScaleX_    = o1.arcScaleX_;
242
    o2.arcScaleY_    = o1.arcScaleY_;
243
    o2.lineScale_    = o1.lineScale_;
244
  }
245
 
246
  function processStyle(styleString) {
247
    var str, alpha = 1;
248
 
249
    styleString = String(styleString);
250
    if (styleString.substring(0, 3) == 'rgb') {
251
      var start = styleString.indexOf('(', 3);
252
      var end = styleString.indexOf(')', start + 1);
253
      var guts = styleString.substring(start + 1, end).split(',');
254
 
255
      str = '#';
256
      for (var i = 0; i < 3; i++) {
257
        str += dec2hex[Number(guts[i])];
258
      }
259
 
260
      if (guts.length == 4 && styleString.substr(3, 1) == 'a') {
261
        alpha = guts[3];
262
      }
263
    } else {
264
      str = styleString;
265
    }
266
 
267
    return {color: str, alpha: alpha};
268
  }
269
 
270
  function processLineCap(lineCap) {
271
    switch (lineCap) {
272
      case 'butt':
273
        return 'flat';
274
      case 'round':
275
        return 'round';
276
      case 'square':
277
      default:
278
        return 'square';
279
    }
280
  }
281
 
282
  /**
283
   * This class implements CanvasRenderingContext2D interface as described by
284
   * the WHATWG.
285
   * @param {HTMLElement} surfaceElement The element that the 2D context should
286
   * be associated with
287
   */
288
  function CanvasRenderingContext2D_(surfaceElement) {
289
    this.m_ = createMatrixIdentity();
290
 
291
    this.mStack_ = [];
292
    this.aStack_ = [];
293
    this.currentPath_ = [];
294
 
295
    // Canvas context properties
296
    this.strokeStyle = '#000';
297
    this.fillStyle = '#000';
298
 
299
    this.lineWidth = 1;
300
    this.lineJoin = 'miter';
301
    this.lineCap = 'butt';
302
    this.miterLimit = Z * 1;
303
    this.globalAlpha = 1;
304
    this.canvas = surfaceElement;
305
 
306
    var el = surfaceElement.ownerDocument.createElement('div');
307
    el.style.width =  surfaceElement.clientWidth + 'px';
308
    el.style.height = surfaceElement.clientHeight + 'px';
309
    el.style.overflow = 'hidden';
310
    el.style.position = 'absolute';
311
    surfaceElement.appendChild(el);
312
 
313
    this.element_ = el;
314
    this.arcScaleX_ = 1;
315
    this.arcScaleY_ = 1;
316
    this.lineScale_ = 1;
317
  }
318
 
319
  var contextPrototype = CanvasRenderingContext2D_.prototype;
320
  contextPrototype.clearRect = function() {
321
    this.element_.innerHTML = '';
322
  };
323
 
324
  contextPrototype.beginPath = function() {
325
    // TODO: Branch current matrix so that save/restore has no effect
326
    //       as per safari docs.
327
    this.currentPath_ = [];
328
  };
329
 
330
  contextPrototype.moveTo = function(aX, aY) {
331
    var p = this.getCoords_(aX, aY);
332
    this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
333
    this.currentX_ = p.x;
334
    this.currentY_ = p.y;
335
  };
336
 
337
  contextPrototype.lineTo = function(aX, aY) {
338
    var p = this.getCoords_(aX, aY);
339
    this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
340
 
341
    this.currentX_ = p.x;
342
    this.currentY_ = p.y;
343
  };
344
 
345
  contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
346
                                            aCP2x, aCP2y,
347
                                            aX, aY) {
348
    var p = this.getCoords_(aX, aY);
349
    var cp1 = this.getCoords_(aCP1x, aCP1y);
350
    var cp2 = this.getCoords_(aCP2x, aCP2y);
351
    bezierCurveTo(this, cp1, cp2, p);
352
  };
353
 
354
  // Helper function that takes the already fixed cordinates.
355
  function bezierCurveTo(self, cp1, cp2, p) {
356
    self.currentPath_.push({
357
      type: 'bezierCurveTo',
358
      cp1x: cp1.x,
359
      cp1y: cp1.y,
360
      cp2x: cp2.x,
361
      cp2y: cp2.y,
362
      x: p.x,
363
      y: p.y
364
    });
365
    self.currentX_ = p.x;
366
    self.currentY_ = p.y;
367
  }
368
 
369
  contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
370
    // the following is lifted almost directly from
371
    // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
372
 
373
    var cp = this.getCoords_(aCPx, aCPy);
374
    var p = this.getCoords_(aX, aY);
375
 
376
    var cp1 = {
377
      x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
378
      y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
379
    };
380
    var cp2 = {
381
      x: cp1.x + (p.x - this.currentX_) / 3.0,
382
      y: cp1.y + (p.y - this.currentY_) / 3.0
383
    };
384
 
385
    bezierCurveTo(this, cp1, cp2, p);
386
  };
387
 
388
  contextPrototype.arc = function(aX, aY, aRadius,
389
                                  aStartAngle, aEndAngle, aClockwise) {
390
    aRadius *= Z;
391
    var arcType = aClockwise ? 'at' : 'wa';
392
 
393
    var xStart = aX + mc(aStartAngle) * aRadius - Z2;
394
    var yStart = aY + ms(aStartAngle) * aRadius - Z2;
395
 
396
    var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
397
    var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
398
 
399
    // IE won't render arches drawn counter clockwise if xStart == xEnd.
400
    if (xStart == xEnd && !aClockwise) {
401
      xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
402
                       // that can be represented in binary
403
    }
404
 
405
    var p = this.getCoords_(aX, aY);
406
    var pStart = this.getCoords_(xStart, yStart);
407
    var pEnd = this.getCoords_(xEnd, yEnd);
408
 
409
    this.currentPath_.push({type: arcType,
410
                           x: p.x,
411
                           y: p.y,
412
                           radius: aRadius,
413
                           xStart: pStart.x,
414
                           yStart: pStart.y,
415
                           xEnd: pEnd.x,
416
                           yEnd: pEnd.y});
417
 
418
  };
419
 
420
  contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
421
    this.moveTo(aX, aY);
422
    this.lineTo(aX + aWidth, aY);
423
    this.lineTo(aX + aWidth, aY + aHeight);
424
    this.lineTo(aX, aY + aHeight);
425
    this.closePath();
426
  };
427
 
428
  contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
429
    var oldPath = this.currentPath_;
430
    this.beginPath();
431
 
432
    this.moveTo(aX, aY);
433
    this.lineTo(aX + aWidth, aY);
434
    this.lineTo(aX + aWidth, aY + aHeight);
435
    this.lineTo(aX, aY + aHeight);
436
    this.closePath();
437
    this.stroke();
438
 
439
    this.currentPath_ = oldPath;
440
  };
441
 
442
  contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
443
    var oldPath = this.currentPath_;
444
    this.beginPath();
445
 
446
    this.moveTo(aX, aY);
447
    this.lineTo(aX + aWidth, aY);
448
    this.lineTo(aX + aWidth, aY + aHeight);
449
    this.lineTo(aX, aY + aHeight);
450
    this.closePath();
451
    this.fill();
452
 
453
    this.currentPath_ = oldPath;
454
  };
455
 
456
  contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
457
    var gradient = new CanvasGradient_('gradient');
458
    gradient.x0_ = aX0;
459
    gradient.y0_ = aY0;
460
    gradient.x1_ = aX1;
461
    gradient.y1_ = aY1;
462
    return gradient;
463
  };
464
 
465
  contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
466
                                                   aX1, aY1, aR1) {
467
    var gradient = new CanvasGradient_('gradientradial');
468
    gradient.x0_ = aX0;
469
    gradient.y0_ = aY0;
470
    gradient.r0_ = aR0;
471
    gradient.x1_ = aX1;
472
    gradient.y1_ = aY1;
473
    gradient.r1_ = aR1;
474
    return gradient;
475
  };
476
 
477
  contextPrototype.drawImage = function(image, var_args) {
478
    var dx, dy, dw, dh, sx, sy, sw, sh;
479
 
480
    // to find the original width we overide the width and height
481
    var oldRuntimeWidth = image.runtimeStyle.width;
482
    var oldRuntimeHeight = image.runtimeStyle.height;
483
    image.runtimeStyle.width = 'auto';
484
    image.runtimeStyle.height = 'auto';
485
 
486
    // get the original size
487
    var w = image.width;
488
    var h = image.height;
489
 
490
    // and remove overides
491
    image.runtimeStyle.width = oldRuntimeWidth;
492
    image.runtimeStyle.height = oldRuntimeHeight;
493
 
494
    if (arguments.length == 3) {
495
      dx = arguments[1];
496
      dy = arguments[2];
497
      sx = sy = 0;
498
      sw = dw = w;
499
      sh = dh = h;
500
    } else if (arguments.length == 5) {
501
      dx = arguments[1];
502
      dy = arguments[2];
503
      dw = arguments[3];
504
      dh = arguments[4];
505
      sx = sy = 0;
506
      sw = w;
507
      sh = h;
508
    } else if (arguments.length == 9) {
509
      sx = arguments[1];
510
      sy = arguments[2];
511
      sw = arguments[3];
512
      sh = arguments[4];
513
      dx = arguments[5];
514
      dy = arguments[6];
515
      dw = arguments[7];
516
      dh = arguments[8];
517
    } else {
518
      throw Error('Invalid number of arguments');
519
    }
520
 
521
    var d = this.getCoords_(dx, dy);
522
 
523
    var w2 = sw / 2;
524
    var h2 = sh / 2;
525
 
526
    var vmlStr = [];
527
 
528
    var W = 10;
529
    var H = 10;
530
 
531
    // For some reason that I've now forgotten, using divs didn't work
532
    vmlStr.push(' <g_vml_:group',
533
                ' coordsize="', Z * W, ',', Z * H, '"',
534
                ' coordorigin="0,0"' ,
535
                ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
536
 
537
    // If filters are necessary (rotation exists), create them
538
    // filters are bog-slow, so only create them if abbsolutely necessary
539
    // The following check doesn't account for skews (which don't exist
540
    // in the canvas spec (yet) anyway.
541
 
542
    if (this.m_[0][0] != 1 || this.m_[0][1]) {
543
      var filter = [];
544
 
545
      // Note the 12/21 reversal
546
      filter.push('M11=', this.m_[0][0], ',',
547
                  'M12=', this.m_[1][0], ',',
548
                  'M21=', this.m_[0][1], ',',
549
                  'M22=', this.m_[1][1], ',',
550
                  'Dx=', mr(d.x / Z), ',',
551
                  'Dy=', mr(d.y / Z), '');
552
 
553
      // Bounding box calculation (need to minimize displayed area so that
554
      // filters don't waste time on unused pixels.
555
      var max = d;
556
      var c2 = this.getCoords_(dx + dw, dy);
557
      var c3 = this.getCoords_(dx, dy + dh);
558
      var c4 = this.getCoords_(dx + dw, dy + dh);
559
 
560
      max.x = m.max(max.x, c2.x, c3.x, c4.x);
561
      max.y = m.max(max.y, c2.y, c3.y, c4.y);
562
 
563
      vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
564
                  'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
565
                  filter.join(''), ", sizingmethod='clip');")
566
    } else {
567
      vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
568
    }
569
 
570
    vmlStr.push(' ">' ,
571
                '<g_vml_:image src="', image.src, '"',
572
                ' style="width:', Z * dw, 'px;',
573
                ' height:', Z * dh, 'px;"',
574
                ' cropleft="', sx / w, '"',
575
                ' croptop="', sy / h, '"',
576
                ' cropright="', (w - sx - sw) / w, '"',
577
                ' cropbottom="', (h - sy - sh) / h, '"',
578
                ' />',
579
                '</g_vml_:group>');
580
 
581
    this.element_.insertAdjacentHTML('BeforeEnd',
582
                                    vmlStr.join(''));
583
  };
584
 
585
  contextPrototype.stroke = function(aFill) {
586
    var lineStr = [];
587
    var lineOpen = false;
588
    var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
589
    var color = a.color;
590
    var opacity = a.alpha * this.globalAlpha;
591
 
592
    var W = 10;
593
    var H = 10;
594
 
595
    lineStr.push('<g_vml_:shape',
596
                 ' filled="', !!aFill, '"',
597
                 ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
598
                 ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
599
                 ' stroked="', !aFill, '"',
600
                 ' path="');
601
 
602
    var newSeq = false;
603
    var min = {x: null, y: null};
604
    var max = {x: null, y: null};
605
 
606
    for (var i = 0; i < this.currentPath_.length; i++) {
607
      var p = this.currentPath_[i];
608
      var c;
609
 
610
      switch (p.type) {
611
        case 'moveTo':
612
          c = p;
613
          lineStr.push(' m ', mr(p.x), ',', mr(p.y));
614
          break;
615
        case 'lineTo':
616
          lineStr.push(' l ', mr(p.x), ',', mr(p.y));
617
          break;
618
        case 'close':
619
          lineStr.push(' x ');
620
          p = null;
621
          break;
622
        case 'bezierCurveTo':
623
          lineStr.push(' c ',
624
                       mr(p.cp1x), ',', mr(p.cp1y), ',',
625
                       mr(p.cp2x), ',', mr(p.cp2y), ',',
626
                       mr(p.x), ',', mr(p.y));
627
          break;
628
        case 'at':
629
        case 'wa':
630
          lineStr.push(' ', p.type, ' ',
631
                       mr(p.x - this.arcScaleX_ * p.radius), ',',
632
                       mr(p.y - this.arcScaleY_ * p.radius), ' ',
633
                       mr(p.x + this.arcScaleX_ * p.radius), ',',
634
                       mr(p.y + this.arcScaleY_ * p.radius), ' ',
635
                       mr(p.xStart), ',', mr(p.yStart), ' ',
636
                       mr(p.xEnd), ',', mr(p.yEnd));
637
          break;
638
      }
639
 
640
 
641
      // TODO: Following is broken for curves due to
642
      //       move to proper paths.
643
 
644
      // Figure out dimensions so we can do gradient fills
645
      // properly
646
      if (p) {
647
        if (min.x == null || p.x < min.x) {
648
          min.x = p.x;
649
        }
650
        if (max.x == null || p.x > max.x) {
651
          max.x = p.x;
652
        }
653
        if (min.y == null || p.y < min.y) {
654
          min.y = p.y;
655
        }
656
        if (max.y == null || p.y > max.y) {
657
          max.y = p.y;
658
        }
659
      }
660
    }
661
    lineStr.push(' ">');
662
 
663
    if (!aFill) {
664
      var lineWidth = this.lineScale_ * this.lineWidth;
665
 
666
      // VML cannot correctly render a line if the width is less than 1px.
667
      // In that case, we dilute the color to make the line look thinner.
668
      if (lineWidth < 1) {
669
        opacity *= lineWidth;
670
      }
671
 
672
      lineStr.push(
673
        '<g_vml_:stroke',
674
        ' opacity="', opacity, '"',
675
        ' joinstyle="', this.lineJoin, '"',
676
        ' miterlimit="', this.miterLimit, '"',
677
        ' endcap="', processLineCap(this.lineCap), '"',
678
        ' weight="', lineWidth, 'px"',
679
        ' color="', color, '" />'
680
      );
681
    } else if (typeof this.fillStyle == 'object') {
682
      var fillStyle = this.fillStyle;
683
      var angle = 0;
684
      var focus = {x: 0, y: 0};
685
 
686
      // additional offset
687
      var shift = 0;
688
      // scale factor for offset
689
      var expansion = 1;
690
 
691
      if (fillStyle.type_ == 'gradient') {
692
        var x0 = fillStyle.x0_ / this.arcScaleX_;
693
        var y0 = fillStyle.y0_ / this.arcScaleY_;
694
        var x1 = fillStyle.x1_ / this.arcScaleX_;
695
        var y1 = fillStyle.y1_ / this.arcScaleY_;
696
        var p0 = this.getCoords_(x0, y0);
697
        var p1 = this.getCoords_(x1, y1);
698
        var dx = p1.x - p0.x;
699
        var dy = p1.y - p0.y;
700
        angle = Math.atan2(dx, dy) * 180 / Math.PI;
701
 
702
        // The angle should be a non-negative number.
703
        if (angle < 0) {
704
          angle += 360;
705
        }
706
 
707
        // Very small angles produce an unexpected result because they are
708
        // converted to a scientific notation string.
709
        if (angle < 1e-6) {
710
          angle = 0;
711
        }
712
      } else {
713
        var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_);
714
        var width  = max.x - min.x;
715
        var height = max.y - min.y;
716
        focus = {
717
          x: (p0.x - min.x) / width,
718
          y: (p0.y - min.y) / height
719
        };
720
 
721
        width  /= this.arcScaleX_ * Z;
722
        height /= this.arcScaleY_ * Z;
723
        var dimension = m.max(width, height);
724
        shift = 2 * fillStyle.r0_ / dimension;
725
        expansion = 2 * fillStyle.r1_ / dimension - shift;
726
      }
727
 
728
      // We need to sort the color stops in ascending order by offset,
729
      // otherwise IE won't interpret it correctly.
730
      var stops = fillStyle.colors_;
731
      stops.sort(function(cs1, cs2) {
732
        return cs1.offset - cs2.offset;
733
      });
734
 
735
      var length = stops.length;
736
      var color1 = stops[0].color;
737
      var color2 = stops[length - 1].color;
738
      var opacity1 = stops[0].alpha * this.globalAlpha;
739
      var opacity2 = stops[length - 1].alpha * this.globalAlpha;
740
 
741
      var colors = [];
742
      for (var i = 0; i < length; i++) {
743
        var stop = stops[i];
744
        colors.push(stop.offset * expansion + shift + ' ' + stop.color);
745
      }
746
 
747
      // When colors attribute is used, the meanings of opacity and o:opacity2
748
      // are reversed.
749
      lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
750
                   ' method="none" focus="100%"',
751
                   ' color="', color1, '"',
752
                   ' color2="', color2, '"',
753
                   ' colors="', colors.join(','), '"',
754
                   ' opacity="', opacity2, '"',
755
                   ' g_o_:opacity2="', opacity1, '"',
756
                   ' angle="', angle, '"',
757
                   ' focusposition="', focus.x, ',', focus.y, '" />');
758
    } else {
759
      lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
760
                   '" />');
761
    }
762
 
763
    lineStr.push('</g_vml_:shape>');
764
 
765
    this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
766
  };
767
 
768
  contextPrototype.fill = function() {
769
    this.stroke(true);
770
  }
771
 
772
  contextPrototype.closePath = function() {
773
    this.currentPath_.push({type: 'close'});
774
  };
775
 
776
  /**
777
   * @private
778
   */
779
  contextPrototype.getCoords_ = function(aX, aY) {
780
    var m = this.m_;
781
    return {
782
      x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
783
      y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
784
    }
785
  };
786
 
787
  contextPrototype.save = function() {
788
    var o = {};
789
    copyState(this, o);
790
    this.aStack_.push(o);
791
    this.mStack_.push(this.m_);
792
    this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
793
  };
794
 
795
  contextPrototype.restore = function() {
796
    copyState(this.aStack_.pop(), this);
797
    this.m_ = this.mStack_.pop();
798
  };
799
 
800
  function matrixIsFinite(m) {
801
    for (var j = 0; j < 3; j++) {
802
      for (var k = 0; k < 2; k++) {
803
        if (!isFinite(m[j][k]) || isNaN(m[j][k])) {
804
          return false;
805
        }
806
      }
807
    }
808
    return true;
809
  }
810
 
811
  function setM(ctx, m, updateLineScale) {
812
    if (!matrixIsFinite(m)) {
813
      return;
814
    }
815
    ctx.m_ = m;
816
 
817
    if (updateLineScale) {
818
      // Get the line scale.
819
      // Determinant of this.m_ means how much the area is enlarged by the
820
      // transformation. So its square root can be used as a scale factor
821
      // for width.
822
      var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
823
      ctx.lineScale_ = sqrt(abs(det));
824
    }
825
  }
826
 
827
  contextPrototype.translate = function(aX, aY) {
828
    var m1 = [
829
      [1,  0,  0],
830
      [0,  1,  0],
831
      [aX, aY, 1]
832
    ];
833
 
834
    setM(this, matrixMultiply(m1, this.m_), false);
835
  };
836
 
837
  contextPrototype.rotate = function(aRot) {
838
    var c = mc(aRot);
839
    var s = ms(aRot);
840
 
841
    var m1 = [
842
      [c,  s, 0],
843
      [-s, c, 0],
844
      [0,  0, 1]
845
    ];
846
 
847
    setM(this, matrixMultiply(m1, this.m_), false);
848
  };
849
 
850
  contextPrototype.scale = function(aX, aY) {
851
    this.arcScaleX_ *= aX;
852
    this.arcScaleY_ *= aY;
853
    var m1 = [
854
      [aX, 0,  0],
855
      [0,  aY, 0],
856
      [0,  0,  1]
857
    ];
858
 
859
    setM(this, matrixMultiply(m1, this.m_), true);
860
  };
861
 
862
  contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
863
    var m1 = [
864
      [m11, m12, 0],
865
      [m21, m22, 0],
866
      [dx,  dy,  1]
867
    ];
868
 
869
    setM(this, matrixMultiply(m1, this.m_), true);
870
  };
871
 
872
  contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
873
    var m = [
874
      [m11, m12, 0],
875
      [m21, m22, 0],
876
      [dx,  dy,  1]
877
    ];
878
 
879
    setM(this, m, true);
880
  };
881
 
882
  /******** STUBS ********/
883
  contextPrototype.clip = function() {
884
    // TODO: Implement
885
  };
886
 
887
  contextPrototype.arcTo = function() {
888
    // TODO: Implement
889
  };
890
 
891
  contextPrototype.createPattern = function() {
892
    return new CanvasPattern_;
893
  };
894
 
895
  // Gradient / Pattern Stubs
896
  function CanvasGradient_(aType) {
897
    this.type_ = aType;
898
    this.x0_ = 0;
899
    this.y0_ = 0;
900
    this.r0_ = 0;
901
    this.x1_ = 0;
902
    this.y1_ = 0;
903
    this.r1_ = 0;
904
    this.colors_ = [];
905
  }
906
 
907
  CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
908
    aColor = processStyle(aColor);
909
    this.colors_.push({offset: aOffset,
910
                       color: aColor.color,
911
                       alpha: aColor.alpha});
912
  };
913
 
914
  function CanvasPattern_() {}
915
 
916
  // set up externs
917
  G_vmlCanvasManager = G_vmlCanvasManager_;
918
  CanvasRenderingContext2D = CanvasRenderingContext2D_;
919
  CanvasGradient = CanvasGradient_;
920
  CanvasPattern = CanvasPattern_;
921
 
922
})();
923
 
924
} // if