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/**
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using Thrift.Collections;
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using Thrift.Protocol;
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using Thrift.Transport;
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namespace Thrift.Server
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{
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/// <summary>
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/// Server that uses C# threads (as opposed to the ThreadPool) when handling requests
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/// </summary>
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public class TThreadedServer : TServer
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{
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private const int DEFAULT_MAX_THREADS = 100;
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private volatile bool stop = false;
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private readonly int maxThreads;
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private Queue<TTransport> clientQueue;
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private THashSet<Thread> clientThreads;
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private object clientLock;
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private Thread workerThread;
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public TThreadedServer(TProcessor processor, TServerTransport serverTransport)
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: this(processor, serverTransport,
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new TTransportFactory(), new TTransportFactory(),
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new TBinaryProtocol.Factory(), new TBinaryProtocol.Factory(),
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DEFAULT_MAX_THREADS, DefaultLogDelegate)
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{
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}
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public TThreadedServer(TProcessor processor, TServerTransport serverTransport, LogDelegate logDelegate)
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: this(processor, serverTransport,
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new TTransportFactory(), new TTransportFactory(),
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new TBinaryProtocol.Factory(), new TBinaryProtocol.Factory(),
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DEFAULT_MAX_THREADS, logDelegate)
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{
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}
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public TThreadedServer(TProcessor processor,
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TServerTransport serverTransport,
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TTransportFactory transportFactory,
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TProtocolFactory protocolFactory)
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: this(processor, serverTransport,
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transportFactory, transportFactory,
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protocolFactory, protocolFactory,
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DEFAULT_MAX_THREADS, DefaultLogDelegate)
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{
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}
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public TThreadedServer(TProcessor processor,
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TServerTransport serverTransport,
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TTransportFactory inputTransportFactory,
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TTransportFactory outputTransportFactory,
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TProtocolFactory inputProtocolFactory,
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TProtocolFactory outputProtocolFactory,
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int maxThreads, LogDelegate logDel)
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: base(processor, serverTransport, inputTransportFactory, outputTransportFactory,
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inputProtocolFactory, outputProtocolFactory, logDel)
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{
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this.maxThreads = maxThreads;
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clientQueue = new Queue<TTransport>();
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clientLock = new object();
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clientThreads = new THashSet<Thread>();
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}
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/// <summary>
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/// Use new Thread for each new client connection. block until numConnections < maxTHreads
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/// </summary>
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public override void Serve()
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{
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try
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{
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//start worker thread
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workerThread = new Thread(new ThreadStart(Execute));
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workerThread.Start();
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serverTransport.Listen();
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}
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catch (TTransportException ttx)
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{
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logDelegate("Error, could not listen on ServerTransport: " + ttx);
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return;
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}
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while (!stop)
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{
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int failureCount = 0;
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try
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{
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TTransport client = serverTransport.Accept();
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lock (clientLock)
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{
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clientQueue.Enqueue(client);
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Monitor.Pulse(clientLock);
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}
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}
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catch (TTransportException ttx)
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{
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if (stop)
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{
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logDelegate("TThreadPoolServer was shutting down, caught " + ttx);
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}
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else
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{
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++failureCount;
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logDelegate(ttx.ToString());
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}
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}
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}
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if (stop)
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{
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try
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{
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serverTransport.Close();
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}
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catch (TTransportException ttx)
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{
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logDelegate("TServeTransport failed on close: " + ttx.Message);
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}
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stop = false;
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}
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}
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/// <summary>
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/// Loops on processing a client forever
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/// threadContext will be a TTransport instance
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/// </summary>
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/// <param name="threadContext"></param>
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private void Execute()
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{
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while (!stop)
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{
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TTransport client;
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Thread t;
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lock (clientLock)
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{
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//don't dequeue if too many connections
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while (clientThreads.Count >= maxThreads)
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{
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Monitor.Wait(clientLock);
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}
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while (clientQueue.Count == 0)
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{
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Monitor.Wait(clientLock);
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}
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client = clientQueue.Dequeue();
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t = new Thread(new ParameterizedThreadStart(ClientWorker));
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clientThreads.Add(t);
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}
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//start processing requests from client on new thread
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t.Start(client);
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}
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}
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private void ClientWorker(Object context)
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{
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TTransport client = (TTransport)context;
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TTransport inputTransport = null;
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TTransport outputTransport = null;
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TProtocol inputProtocol = null;
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TProtocol outputProtocol = null;
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try
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{
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inputTransport = inputTransportFactory.GetTransport(client);
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outputTransport = outputTransportFactory.GetTransport(client);
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inputProtocol = inputProtocolFactory.GetProtocol(inputTransport);
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outputProtocol = outputProtocolFactory.GetProtocol(outputTransport);
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while (processor.Process(inputProtocol, outputProtocol))
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{
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//keep processing requests until client disconnects
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}
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}
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catch (TTransportException)
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{
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}
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catch (Exception x)
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{
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logDelegate("Error: " + x);
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}
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if (inputTransport != null)
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{
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inputTransport.Close();
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}
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if (outputTransport != null)
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{
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outputTransport.Close();
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}
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lock (clientLock)
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{
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clientThreads.Remove(Thread.CurrentThread);
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Monitor.Pulse(clientLock);
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}
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return;
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}
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public override void Stop()
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{
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stop = true;
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serverTransport.Close();
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//clean up all the threads myself
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workerThread.Abort();
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foreach (Thread t in clientThreads)
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{
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t.Abort();
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}
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}
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}
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}
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