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ashish |
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/**
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*
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* Contains some contributions under the Thrift Software License.
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* Please see doc/old-thrift-license.txt in the Thrift distribution for
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* details.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Microsoft.Build.Framework;
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using Microsoft.Build.Utilities;
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using Microsoft.Build.Tasks;
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using System.IO;
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using System.Diagnostics;
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namespace ThriftMSBuildTask
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{
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/// <summary>
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/// MSBuild Task to generate csharp from .thrift files, and compile the code into a library: ThriftImpl.dll
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/// </summary>
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public class ThriftBuild : Task
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{
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/// <summary>
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/// The full path to the thrift.exe compiler
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/// </summary>
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[Required]
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public ITaskItem ThriftExecutable
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{
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get;
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set;
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}
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/// <summary>
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/// The full path to a thrift.dll C# library
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/// </summary>
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[Required]
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public ITaskItem ThriftLibrary
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{
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get;
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set;
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}
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/// <summary>
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/// A direcotry containing .thrift files
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/// </summary>
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[Required]
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public ITaskItem ThriftDefinitionDir
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{
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get;
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set;
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}
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/// <summary>
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/// The name of the auto-gen and compiled thrift library. It will placed in
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/// the same directory as ThriftLibrary
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/// </summary>
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[Required]
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public ITaskItem OutputName
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{
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get;
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set;
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}
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/// <summary>
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/// The full path to the compiled ThriftLibrary. This allows msbuild tasks to use this
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/// output as a variable for use elsewhere.
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/// </summary>
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[Output]
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public ITaskItem ThriftImplementation
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{
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get { return thriftImpl; }
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}
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private ITaskItem thriftImpl;
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private const string lastCompilationName = "LAST_COMP_TIMESTAMP";
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//use the Message Build Task to write something to build log
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private void LogMessage(string text, MessageImportance importance)
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{
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Message m = new Message();
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m.Text = text;
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m.Importance = importance.ToString();
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m.BuildEngine = this.BuildEngine;
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m.Execute();
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}
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//recursively find .cs files in srcDir, paths should initially be non-null and empty
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private void FindSourcesHelper(string srcDir, List<string> paths)
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{
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string[] files = Directory.GetFiles(srcDir, "*.cs");
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foreach (string f in files)
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{
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paths.Add(f);
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}
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string[] dirs = Directory.GetDirectories(srcDir);
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foreach (string dir in dirs)
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{
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FindSourcesHelper(dir, paths);
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}
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}
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/// <summary>
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/// Quote paths with spaces
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/// </summary>
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private string SafePath(string path)
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{
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if (path.Contains(' ') && !path.StartsWith("\""))
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{
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return "\"" + path + "\"";
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}
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return path;
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}
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private ITaskItem[] FindSources(string srcDir)
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{
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List<string> files = new List<string>();
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FindSourcesHelper(srcDir, files);
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ITaskItem[] items = new ITaskItem[files.Count];
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for (int i = 0; i < items.Length; i++)
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{
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items[i] = new TaskItem(files[i]);
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}
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return items;
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}
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private string LastWriteTime(string defDir)
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{
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string[] files = Directory.GetFiles(defDir, "*.thrift");
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DateTime d = (new DirectoryInfo(defDir)).LastWriteTime;
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foreach(string file in files)
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{
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FileInfo f = new FileInfo(file);
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DateTime curr = f.LastWriteTime;
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if (DateTime.Compare(curr, d) > 0)
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{
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d = curr;
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}
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}
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return d.ToFileTimeUtc().ToString();
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}
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public override bool Execute()
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{
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string defDir = SafePath(ThriftDefinitionDir.ItemSpec);
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//look for last compilation timestamp
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string lastBuildPath = Path.Combine(defDir, lastCompilationName);
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DirectoryInfo defDirInfo = new DirectoryInfo(defDir);
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string lastWrite = LastWriteTime(defDir);
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if (File.Exists(lastBuildPath))
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{
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string lastComp = File.ReadAllText(lastBuildPath);
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//don't recompile if the thrift library has been updated since lastComp
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FileInfo f = new FileInfo(ThriftLibrary.ItemSpec);
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string thriftLibTime = f.LastWriteTimeUtc.ToFileTimeUtc().ToString();
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if (lastComp.CompareTo(thriftLibTime) < 0)
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{
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//new thrift library, do a compile
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lastWrite = thriftLibTime;
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}
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else if (lastComp == lastWrite || (lastComp == thriftLibTime && lastComp.CompareTo(lastWrite) > 0))
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{
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//the .thrift dir hasn't been written to since last compilation, don't need to do anything
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LogMessage("ThriftImpl up-to-date", MessageImportance.High);
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return true;
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}
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}
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//find the directory of the thriftlibrary (that's where output will go)
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FileInfo thriftLibInfo = new FileInfo(SafePath(ThriftLibrary.ItemSpec));
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string thriftDir = thriftLibInfo.Directory.FullName;
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string genDir = Path.Combine(thriftDir, "gen-csharp");
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if (Directory.Exists(genDir))
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{
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try
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{
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Directory.Delete(genDir, true);
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}
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catch { /*eh i tried, just over-write now*/}
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}
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//run the thrift executable to generate C#
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foreach (string thriftFile in Directory.GetFiles(defDir, "*.thrift"))
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{
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LogMessage("Generating code for: " + thriftFile, MessageImportance.Normal);
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Process p = new Process();
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p.StartInfo.FileName = SafePath(ThriftExecutable.ItemSpec);
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p.StartInfo.Arguments = "--gen csharp -o " + SafePath(thriftDir) + " -r " + thriftFile;
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p.StartInfo.UseShellExecute = false;
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p.StartInfo.CreateNoWindow = true;
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p.StartInfo.RedirectStandardOutput = false;
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p.Start();
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p.WaitForExit();
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if (p.ExitCode != 0)
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{
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LogMessage("thrift.exe failed to compile " + thriftFile, MessageImportance.High);
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return false;
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}
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if (p.ExitCode != 0)
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{
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LogMessage("thrift.exe failed to compile " + thriftFile, MessageImportance.High);
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return false;
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}
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}
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Csc csc = new Csc();
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csc.TargetType = "library";
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csc.References = new ITaskItem[] { new TaskItem(ThriftLibrary.ItemSpec) };
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csc.EmitDebugInformation = true;
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string outputPath = Path.Combine(thriftDir, OutputName.ItemSpec);
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csc.OutputAssembly = new TaskItem(outputPath);
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csc.Sources = FindSources(Path.Combine(thriftDir, "gen-csharp"));
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csc.BuildEngine = this.BuildEngine;
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LogMessage("Compiling generated cs...", MessageImportance.Normal);
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if (!csc.Execute())
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{
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return false;
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}
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//write file to defDir to indicate a build was successfully completed
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File.WriteAllText(lastBuildPath, lastWrite);
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thriftImpl = new TaskItem(outputPath);
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return true;
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}
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}
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}
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